Recipient's walkstyle is also changed to Run for the duration of the Energized moodlet, even if they aren't Rocket trait. Gives them the same moodlet as described above. Interaction- Share Sugar Stash (non-autonomous): Target another sim with high enough relationship and share the sugar.When this moodlet is removed, gives a 1 hour, +10 Uncomfortable moodlet (sugar crash). Interaction- Drink from Sugar Stash (non-autonomous): Gives a 5 hour, +10 Energized moodlet.Nearby sims who have the Active or Rocket trait will get an Energized moodlet. Interaction- Get Hyped (autonomous): Raises child skill Motor, gives Fun Need, and an Energized moodlet at the end.Interaction- Fight Self (autonomous): Raises child skill Motor, gives Fun Need, and an Energized moodlet at the end.Elders who don't have the Active trait may react with shock if the Rocket runs near them while doing this interaction. Interaction- Run Around (autonomous): Raises child skill Motor and gives Fun Need.Moodlet Replacement- Active Antsy negative moodlet is Bored instead of Tense.Moodlet Replacements- Energy Low and Very Low are Angry instead of Uncomfortable.Moodlet Replacements- Fun Low and Very Low are Bored instead of Tense.Decay Modifier- Energy Need decays at 0.75 of normal rate.Autonomy (general)- More likely to do exercise interactions (uses autonomy from Active trait).Character Values (Parenthood)- Loses some Responsibility when the trait is added in live mode (e.g. It gives an Inspired moodlet which changes the walkstyle to Jog and chooses an autonomous music interaction to perform if an instrument is available. Once they do, this interaction should trigger fairly frequently, particularly if Fun Need is low.
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